On the second episode of the Official Mega Moth Studios Podcast, Danny and Joel recount the earliest concepts and iterations of X: Seekers of Fortune. Along with development of the game, they also go over the challenge of play testing a game from over 150 miles away. How hard could it be to make a card game?! Be sure to like and subscribe!
On the third episode of the Official Mega Moth Studios Podcast, Danny and Joel return to the early days of X: Seekers of Fortune and discuss how each of the different card types came about. They also recount the inclusion of Heroic Feats and how these mechanics managed to balance the game and up the player agency.
On the fourth episode of the Official Mega Moth Studios Podcast, Danny and Joel recollect the early days of card designs and discuss the evolution of the aesthetics of the game. They also recount their journey learning Midjourney. How many fingers is that person supposed to have? Oh, A.I. art why can’t you get somethings right.
On the fifth episode of the Official Mega Moth Studios Podcast, Danny and Joel discuss the best practices around teaching people to play the game. Also, their friend Patrick channeled his inner Ivan Drago to show just how broken some initial mechanics were and how they were updated.
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